The Shapley value in totally convex multichoice games

نویسندگان

  • D. A. Ayoshin
  • T. Tanaka
چکیده

-In this paper, we introduce a class of totally convex multichoice cooperative games a.nd prove that the Shapley value of such games is always in the core. @ 2000 Elsevier Science I~td. All rights reserved. K e y w o r d s M u l t i c h o i c e game, Shapley value, Total convexity, Core, Coalition. 1. I N T R O D U C T I O N Hsiao and R a g h a v a n [1] i n t roduced a class of mul t ichoice coopera t ive games and tbund its Shap ley value using an ax iomat i c approach. Later , Nouweland et al. [2] de t e rmined the Shap ley value ~br mul t ichoice coopera t ive games following its p robabi l i s t i c in t e rp re ta t ion . Howewu. the w~lues o b t a i n e d by these two me thods are qui te different. In our paper , while avoiding the p rob lem of incons is tency of the Shap ley value between Hs iao-Raghavan and Nouweland, we consider a necessary and sufficient condi t ion for the Shap ley vahle by Nouweland to be in the core of a mul t ichoice coopera t ive game. I t is well known t h a t in the class of coopera t ive games in t i le charac te r i s t i c funct ion form, the Shap ley value is in the core if the charac te r i s t i c funct ion is e i ther convex [3], aw~rage convex [4], or t o t a l l y convex [5]. The l a t t e r pape r shows t h a t the class of t o t a l l y convex games inchnles tha.t of average convex games. We discuss condi t ions for the Shap ley value to be in the core tot the ('lass of mul t ichoice coopera t ive games. 2. M U L T I C H O I C E C O O P E R A T I V E G A M E Fi r s t of all, we descr ibe the mult ichoice coopera t ive game (MCG) in t roduced ill [1]. Let N -= {1, 2 , . . . , 'n} be the set of players, M~ = {0, 1, 2 . . . . ,m4} the set of ac t iv i ty levels of player i ¢ N . Vv'e assume t h a t mi = L, L ¢ R +, for all i c N as in [1]. A coal i t ion ill M C G is d e n o t e d by a vec tor s = ( S l , . . . , s n ) , where s, ¢ M i , i c N . shows ac t iv i ty level of p layer i in t he coal i t ion s. If a p layer does not coopera te , his level of ac t iv i ty is set a t zero. Hence, 0893-9659/00/$ see fl'ont matter @ 2000 Elsevier Science Ltd. All rights reserved. Typeset 1)y ,4.~S-'I~F~\ PII: S0893-9659(99)00216-5 9 6 D . A . A Y O S H I N A N D T . T A N A K A the coali t ion in which no player par t ic ipa tes is specified by the zero vector 0 = ( 0 , . . . , 0). We denote the set of all coalit ions by M = M1 x . . x Mn. T h r o u g h o u t this paper , a coali t ion s A t = (min{s l , t l} , min{s2, t 2 } , . . . , min{s~, t~}) is considered as the intersection of coali t ions s and t, and a coali t ion s Vt = (max{s1, t l} , max{s2, t 2 } , . . . , max{sn, tn}) is admi t t ed as the union of s and t. A superaddi t ive function v: M --* R 1 with v(O) = 0 is called a character is t ic funct ion of an MCG. I t is easily seen t ha t v(m), m = ( m l , . . . , ran), is the max imal value of the character is t ic function. We denote M C G by G(v, N). Consider an (m + 1) x n-dimensional payoff ma t r ix ~ = (~ji) d is t r ibut ing v(m) among all players and their ac t iv i ty levels. A componen t ~ji shows the increase in payoff to player i when he changes his ac t iv i ty f rom level j 1 to level j . I t is said t h a t the payoff ma t r ix ~ is efficient if ~-~i=1 m i _ . , . , ~j£o ~ji = v(m) and it is level increase rational if ~ = 0 ~ji > v ( ( 0 , . . 0, si, 0 , . . 0)), where i E N , s~ E M+ An efficient and level increase rat ional payoff ma t r ix is called imputation and considered as a solution of G(v, N). Let I(v, N) be the set of all impu ta t ions in G(v, N). We shall say t h a t the set C(v, N) {f E I(v, N) { ~ s~#o ~ = ~'~jLO ~ji > V(S) for all s E M } is the core of G(v, N). 3. T O T A L C O N V E X I T Y In [2], the following procedure of cons t ruc t ion was proposed for the Shapley value. Suppose t h a t a given coalit ion s E M is formed s tep-by-s tep , s ta r t ing from the zero coali t ion 0 = ( 0 , . . . , 0). On each s tage of the procedure , one of the players has to increase his act iv i ty level by 1. Thus, the coali t ion s E M will be created after k(s) = ~ i : ~ # 0 si steps, i.e., each player i E N will reach his level of ac t iv i ty s~ in s. Define M + = { ( i , j ) ] i E N , j E M~ \ {0}}. An admissible order is a bijection w:M + --~ { 1 , 2 , . . . ,~-~ieNmi} satisfying w((i,j)) < w((i , j + 1)) for all i c~N and j E {1, 2 , . . . , mi 1}. The number of the admissible orders for G(v, N) is

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Coalitional Value for Multichoice Games with a Coalition Structure

In this paper a new model of multichoice games with a coalition structure is proposed, which can be seen as an extension of the Owen coalition structure. A coalitional value on the given model is defined, which can be seen as an extension of the Owen value. Three axiomatic systems are studied. The first one is enlightened by Owen’s characterization for the Owen value and Faigle and Kern’s chara...

متن کامل

Games on lattices, multichoice games and the shapley value: a new approach

Multichoice games, as well as many other recent attempts to generalize the notion of classical cooperative game, can be casted into the framework of lattices. We propose a general definition for games on lattices, together with an interpretation. Several definitions of the Shapley value of a multichoice games have already been given, among them the original one due to Hsiao and Raghavan, and th...

متن کامل

An axiomatization of the Shapley value and interaction index for games on lattices

Games on lattices generalize classical cooperative games (coalitional games), bi-cooperative games, multichoice games, etc., and provide a general framework to define actions of players in a cooperative game. We provide here an axiomatization of the Shapley value and interaction index for such games.

متن کامل

A value for multichoice games

A multichoice game is a generalization of a cooperative TU game in which each player has several activity levels. We study the solution for these games proposed by Van Den Nouweland et al. (1995) [Van Den Nouweland, A., Potters, J., Tijs, S., Zarzuelo, J.M., 1995. Cores and related solution concepts for multi-choice games. ZOR-Mathematical Methods of Operations Research 41, 289–311]. We show th...

متن کامل

Convexity and the Shapley value in Bertrand oligopoly TU-games with Shubik's demand functions

The Bertrand Oligopoly situation with Shubik’s demand functions is modelled as a cooperative TU game. For that purpose two optimization problems are solved to arrive at the description of the worth of any coalition in the so-called Bertrand Oligopoly Game. Under certain circumstances, this Bertrand oligopoly game has clear affinities with the well-known notion in statistics called variance with...

متن کامل

Cooperative Benefit and Cost Games under Fairness Concerns

Solution concepts in cooperative games are based on either cost games or benefit games. Although cost games and benefit games are strategically equivalent, that is not the case in general for solution concepts. Motivated by this important observation, a new property called invariance property with respect to benefit/cost allocation is introduced in this paper. Since such a property can be regar...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Appl. Math. Lett.

دوره 13  شماره 

صفحات  -

تاریخ انتشار 2000